Lae zel manoeuvre level 10 reddit. EDIT - Ah, just reread your post, no Karlach.

Lae zel manoeuvre level 10 reddit No special dialogue but it was nice being able to show her an alternative to the githyanki/Lolth-sworn drow supremacist thinking of their upbringing. Still feel myself unusually when my main character isn’t main in dialogues, and the discount given by traders is only 9% (previously I had 40%). But in both cases, the barbarian is raging and as such takes half damage from basically everything, whereas Lae'zel will take full damage on the cases she gets hit. There's only one actual player, the DM isn't wasting everyone's time by playing a side game with Astarion if you kick him out of the group. The point of this post was to prove it is possible to acquire all proficiencies by level 5. With Great Weapon Master, haste and action surge sometimes her rampages were like 10-11 swings in a round. Level 5 ranger grants you extra attack, and I normally always haste him before battle so two actions is 4 base attacks, 1 from first turn Gloomstalker strike, 1 from offhand crossbow shot. I just reached level 3 on my first fighter, on my first character, in my first campaign. She had never known kindness, has to fight her entire creche to the death, only knows her kind as fellow soldiers and other races as something to subdue and has been infected by their biggest nemesis and turning into something she fears and hates. But Lae'zel is up front more, so having that on her would be better, I think. I romanced her with an Elistraee-worshipping drow who basically went through the same deprogramming arc in her backstory that Lae'zel did, and I liked those parallels. I convinced the tieflings to go away, but I freed Lae'zel too soon so they aggro'd. Lae'zel was built as a tank and was able to survive all their attacks, while my Monk dismantled the archers, then the fighters after. Posted this in the regular bg3 subreddit. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. Goading Attack gives disadvantage when not attacking Lae'zel. Cheesy Weapons (Obtained by disarming a high level NPC/Foe): Svartlebee's Woundseeker, Everburn Blade, the Silver Sword (early) With that said, I’ve done Lae’Zel as a pure Battlemaster a couple times to great success, and currently I have her as a Dex based dual-wielder EK 6/ Abjuration Wizard 6. Naturally, I failed the skill check and it became a combat encounter. Spirit Guardian was doing 20ish damage a turn to every enemy I hit with it, while applying Radiance, reducing their attack. This allows you to choose several special manoeuvres that you can then use in combat. But at level 6, I'm in a conundrum about what to do with Lae'zel. This is the most speculative option and I'm only considering it because in BG3 you choose your Paladin subclass at level 1 and getting a version of Vow of Enmity at level 1 could be great for crit-fishing with Great Weapon Master. Even with Eldritch Strike, you're better off walloping ne'er-do-wells than trying to target a saving throw. Maybe not the best build but it’s very effective and fits Lae’zel nicely. That's at level 5. Equip Gloves of Dexterity to pump DEX to 18 and don't use amour in any slot nor a shield. Lae'zel joins the fight as an ally, not a player character in your control, so she ran around and killed them. Honestly, this utility alone has saved me so many times. I benched her at lvl 4 I believe. Dec 11, 2023 · Lae'zel is Baldur's Gate 3's tough-as-nails Githyanki Fighter and she makes for a fantastic companion. First attack as normal, second attack for being a level 5 Fighter, then Action Surge and do it again. At 7 when you get the gith items you can go, str 10, dex 8, con 16, and int 16. It is probably more combat effective to push to Ranger 4 and 5 after Cleric 2, but this delays Actor by one level (lvl 6). Lae’zel as mentioned is practically still a baby gith. And the very fact that pure fighter is powerful even in tactician makes it and easy choice. Shadow heart - life cleric (healer and support) Astarion - Assassin rogue (planning to add gloomstalker for higher DPS later) Lae’Zel - fighter The only thing is, I don’t like Lae’Zel. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. We’re bringing Karlach and Lae’zel along as our prospective party members (Him Karlach and me Lae’zel). But what’s even funnier is how badly things go if you do things as companion Lae’zel would wish. If you're building for DPS then don't go with shield, it will nearly half your damage. Lae'zel also tends to have weird or obscure disapproval triggers that can be difficult to predict, whereas with Shadowheart I usually know what she doesn't like. Having just briefly played with Sorc earlier today after Panel from Hell, it seems to me on god, it just made things more fun. Anytime the party healer (Karach, with a ton of throwable heal potions) gets downed, all I have to do is get Lae'zel within line of sight of her and she's up again! Plus, 9 guaranteed hp (8 temp, plus an auto plus one when reviving) is a better heal than healing word or even lay on hands. Jumping costs 10 feet (3m) of movement, and at 10 or lower STR, base Jump distance is 15 feet (4. It is a shortish campaign that is only going to go to level 5, or possibly level 6. Here we list some of the best ones for a Fighter. If you give Lae'zel Sentinel on top of that, then she gets a reaction attack when they attack the Paladin. With Athlete and 20 STR, you'd get 60 feet (18m) of movement for a standard Jump. But, realistically, I think Cleric 2 / Ranger 4 is what I will be taking into my Honor Mode Lae’zel attempt. The fundamental flaw is that in order to use your sub-class feature (War Magic) you have to relinquish your main class feature (Extra Attack). Her access to Gith libraries and ability to use great weapons could easily be a pact of the blade warlock or ranger knight. As a Fighter, Lae’zel automatically unlocks class features at each level, including Second Wind at level 1 and Action Surge at level 2. Very funny. Now -10 for a Parry total, f*** that but fine. Lae'zel develops into being one of the kindest, sweetest, most loyal, and most loving characters of the whole group. Then 3 levels of Rogue to get to Thief and +1 bonus action. Three to get subclass battlemaster or champion. Split Fiction In a recent Honor Mode attempt, I met Lae'zel in Act 1 after the nautiloid crash. She is my main fighter/tank and I want her to be dual wielding. Lae’zel’s personal content is the same as for other origin characters in the act 1 (ok, maybe, Astarion has more than others). Fortunately, Gith weapons also come with some pretty good CC baked into them, so that was nice, but really Lae's job was just to find someone, and hit them, a lot. At 6 you get ASI in strength. Shit is gonna get bent by my 10 summons and my Ice Shards/Cloud Kill/Fireballs plus myrmidon forms. If you mean the captain, in the prior room, yeah I fought her and killed her, she has a Gith shard that you use in the barrier generator to lower the shield on the hallway to the inquisitor, if you fail your deception check about not having the item, she'll attack you and I (at least) didn't have anyone from outside that room get involved. If you are playing on Tactician or Honour mode Alert is a must have imo (especially for casters). However, Lae’zel’s Fighter build, combat, and gameplay elements remained untouched. In my experience, both of these characters’ approvals are maxed by the end of a playthrough regardless of morality. Honestly her blind devotion and sense of duty make her a paladin or a cleric (chose a matching god). Shadowheart is unknown but on a mission Gale’s is the strangest one compared to his level, but not because his relation to Mystra. true. Like with Lae’zel for example, because she’s proficient with basically everything, she has a LOT more versatility without the battlemaster specialization, but honestly after having played a double battlemaster duo with both my character and Lae’zel doing the I had acid ring on adds 2 acid dmg (Parry-10 2 acid damage, -8 dmg). sentinel is not great in bg3 (even in tabletop it's a niche one unless you're doing the popular sentinal/polearm combo that is bugged i bg3. ) getting str to 20 will make a huge difference as a bm becaues it raises your maneuver dc. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. Always 45% or lower it seems no matter what. Therefore, if you are familiar with the the companion Lae’zel’s playstyle, almost all remain the same. My recent fight with Dror had me wondering if I chose the right maneuvers. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. So the oath she starts with would just be whichever I can break easy. At level 4 you either pick heavy armor mastery or tavern brawler if you want to go throw build early. 5m) for every 2 points of STR you have above 10, but the cost remains 10 feet (3m). Fear is a solid status effect that will keep enemies stuck in melee with her, and it rolls against Wisdom which the other abilities don't target, giving her a bit more versatility. I’d prefer to have Gale or Karlach - but Lae’Zel just does so much damage! Lae'zel was pure damage. I've never played a Fighter in any of my DnD games (off- or online) before so I'm really at a loss on how to skill Lae'zel. The Defense Fighting Style helps a bit there too. Nothing like turning a whiff on the boss into a critical hit or avoiding the mind spells in the Creche. With a Barbarian multi-class, Lae'zel can turn into the classic "crit fisher" - champion fighter 3, Berserker Barbarian 9 - you crit on a 19, you have reckless attacks to give yourself advantage, and you've got the great Lae'zel was level 6 while everyone else was in the 10-12 range - Killing Orin last rather than the Bhaal ritualists seemed to also help, the ritualists attacking seem to stop the second part of the cutscene from firing I precast my 10 summons (4 per druid= 8, 2 from gale; if I wanted to be a cheesing asshole, the OP 6 zombies from Necromancy of Thay act 3) and bless and if necessary drink a haste pot before I know combat starts and don't really care. Nov 22, 2023 · Baldur's Gate 3 best Lae'zel build. You could also go War Cleric 2 / Eldritch Knight 4 for Guided Strike. Can I rescue Lae’zel right away without progressing to the endgame? Will I still be able to do all the side/companion quests? I’ve been investigating the doppelgänger murders, will that questline lead me Orin/Lae’zel, and should I focus on that first if this is my priority? Can I even hope to defeat Orin at level 10, on tactician difficulty? Lae'zel is currently a level 4 Monk almodt to level 5 in Act 1. She says we are going to die so Voss dude says to his man to shank us. EDIT - Ah, just reread your post, no Karlach. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. It was honestly disgusting. Carrying the Resonance Stone will give you a nice damage boost as well. Lae'zel is way more extreme but what she is experiencing is also way more extreme. Im guessing i screwed something up with her at first so maybe you guys can help! We would like to show you a description here but the site won’t allow us. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. I want to respec Lae'zel and make better choices for her feats and stuff. But -10 per damage type on weapon?!? Base stats: 17 STR/8 DEX/14 CON/8 INT/16 WIS/10 CHA. I ended up benching Lae’zel once I got Minthara. As a Githyanki Figher, Lae'zel is one of your top choices for a DPS when putting together your regular BG3 adventuring party. See, i'm RP-ing hard and my Tav and Lae'zel have a thing. I generally prefer a sorcerer over a wizard. BTW, I'm level 7 in Act 2. crgmig qey hfyyn vnbum veatl mzteipv wrgv wlgif ioxzm vugpej dyiww rlcnaf nwxskhy hemu kjzcs

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