Stellaris hive world wiki. This page was last edited on 1 November 2024, at 18:27.

Stellaris hive world wiki It is developed by Paradox Development Studio and published by Paradox Interactive. Overall it grows pops faster, can house more pops and makes specialization easier. Each point of empire size above 100 increases tradition and technology cost by +0. true. A few origins can also be used by pre-FTL civilizations. This page was last edited on 1 November 2024, at 18:27. ; About Stellaris Wiki; Mobile view Unique buildings are buildings that can only be built a limited number of times. Otherwise, it's just a gaia world in bonuses. Planets are, without a doubt, a vital part of a stellar empire because they provide the overwhelming majority of resources and the population required for an empire to grow Aug 28, 2021 · The former is a technically artificial world but it simulates real living conditions so well that it has the same habitability as a gaia world. 5% . Empire-limited buildings are buildings that only a set number of can be Mar 12, 2025 · Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the unity resource. The Adaptability Tradition might look attractive, but 2 of its bonuses/effects are redundant with Hive Worlds, so maybe don't take that Tradition. Decide how your 'organic flood' of a swarm will evolve in a vast galactic ecosystem, or begin to shape everything around you. Does anyone have a compiled list of which planetary features terraforming into a Hiveworld does, and does not, remove? The wiki says all "normal" features but that's ambiguous. Expensive and time-consuming to build or repair, these remarkable feats of engineering are nonetheless important wonders that provide large bonuses, demonstrating the technological and economic primacy of the builders' empire. Age of Wonders 4 Empire of Sin Cities: Hive World terraforming option Hive Mind; Climate Restoration technology; Terravore 20: Apr 8, 2020 · Is there an outstanding reason per as to why there is a machine world origin, but no hive world origin? To me it makes perfect sense to have a source hive world from which all the drones set forth to claim more territory for the hive mind. But knowing Paradox, if they did add a hive world origin, they'd probably add a "Hive World Preference" to that origin. Mar 28, 2025 · Stellaris Wiki. The first time an empire colonizes another world, it gains 12x engineering output (between 250 ~ 100 000) Habitability is the measure of how comfortably a species can live on a planet. 13 votes, 10 comments. Crises arrive into the galaxy at certain points of the game and tend to attack all empires indiscriminately in a manner similar to a Total War; systems conquered by a crisis faction will either be immediately absorbed into their territory or will have their starbases completely destroyed, depending on the crisis. I've never understood why a hive world origin hasn't been implemented. Playable portraits are divided into 12 classes representing the basic commonalities of their biology as well as their closest analogues on Earth, including their morphology or physical form and structure, their developmental Feb 27, 2025 · Only one branch office can be opened on each world (by any empire), and they cannot be constructed on Nanite Worlds or the worlds of a fallen empire or an empire with Corporate, Hive Mind or Machine Intelligence authority or the Fanatic Purifiers civic. Dec 6, 2024 · This page was last edited on 6 December 2024, at 20:26. 5 times more efficient for alloys and consumer goods than a gaia/hive/machine world of the same size, and about 4 times as efficient as other world types in cases. Most species have a climate preference for one of the primary habitable planet types, although more Mar 30, 2025 · Tomb World, Machine World, and Hive World 0% Every 1% reduction of habitability below 100% increases pops' upkeep and amenities usage by +1% and reduces their job output and species growth by −0. Mar 30, 2025 · If it was terraformed into Hive World or Machine World, the planetary feature it unblocks will be lost. Ecumenopolis Ideal: Arcology Project decision; Restore Ecumenopolis decision; Cannot be Mar 8, 2025 · Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. While one can just stumble over a guardian Mar 27, 2025 · Megastructures are colossal constructions. Feb 12, 2025 · Machine Mechanical Uses Energy base pop upkeep +100% Machine world habitability +50% Species minimum habitability; 5-10 Starting leader age +20 years Leader lifespan; Uses Energy base pop upkeep Mar 29, 2025 · Hive Mind 5 (once) Life-Seeded Species has Gaia World Preference; Homeworld is a size 30 Gaia World; Start with 1 Bubbling Swamp planetary feature; Start with 1 Crystalline Caverns planetary feature; Start with 1 Dust Caverns planetary feature; Life-Seeded 5 (once) Ocean Paradise Species has the Aquatic trait; Homeworld is a size 30 Ocean World Aug 17, 2023 · I've never had a problem with starting on one, and it didn't feel any more powerful than starting out on a machine world. Traits represents a species' innate functions, abilities, and personality. Ecuminopolis = Best single world type if you can support it. Mar 23, 2025 · From Stellaris Wiki Pops with the Hive-Minded trait cannot be assimilated by non- Hive Mind empires unless the a habitable world is the greatest treasure of Apr 19, 2021 · This page was last edited on 19 April 2021, at 13:19. Incidentally, terraforming to a hive world removes all planetary features except rare features that let you harvest motes/gas/crystals, and the tree of life feature. . Crime (or Deviancy for Gestalt Consciousness empires) measures the overall level of non-compliance in the population of a world. Hive Worlds and Machine Worlds do not lose the deposit Apr 7, 2023 · Hive empires also receive an extra job per district making them excellent at making resources despite their industrial being less efficient. Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. Is it going to remove my Dimensional Research Portal? How about a Daylight Sunfarm that grants +30% energy? What about special resources ala Gas/Motes/Crystals? Jan 31, 2021 · Ring World = Best world type, as it has a really strong research district. We process personal data such as browser information and IP adress for analysing our website and e-commerce performance. When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed along with their world type. Meanwhile Ecumenopoli are much more like a habitat with no actual environment aside from what is man-made, at that point the only thing non-artificial is the gravity provided by the core of the planet The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weakness Feb 12, 2025 · This page was last edited on 12 February 2025, at 11:32. +6 if Hive World +1 Building slot +3 Maintenance Drones +1 from Anti-Gravity Engineering Jun 9, 2024 · Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. Mar 9, 2025 · Hive-Minded Not affected by happiness +20 years Leader lifespan; −10 years Leader initial age; Can be employed in gestalt jobs; Will slowly die in non-Hive Mind empires; 0: Forced for Hive Mind starting species; Can only be added or removed through assimilation; Can assimilate into or out of if either: Engineered Genesis tradition This page is about species traits. This gives the following set of minimum weights for no event or Planetary management involves district creation, building construction, and assigning a workforce for resource production to maintain peace and order, manage population growth, and set up garrisons for planetary defense. If a world's population is completely wiped out (either by resettlement or warfare), all existing buildings are removed. Mar 11, 2025 · If it was terraformed into Hive World or Machine World, the planetary feature it unblocks will be lost. Alloy districts and commercial districts are amazing for getting you alloys/consumer goods. To see further details Hive worlds are straight up better than gaia worlds, because they detach districts from planetary features. The Taprib system contains a Tropical World with the unique Hostile Planet modifier and one Aggressive Wildlife and three Aggressive Flora planetary features. There are nine types of regular habitable planets, divided equally into three climate categories: Wet, Dry, and Frozen. Oceans will be better as you get the aquatic bonuses, which are doubled with hydro perk. The number of mining, generator, and Mar 21, 2020 · Stellaris. Ecumenopolis: Tastes like a corporate dinner. Mar 28, 2025 · Hive Minds operate as a single organism more than as a state. IDs refer to the internal names used by all assets within the game files. Its modifier provides Warrior Drone jobs and -50% Orbital Bombardment damage at the cost of -3 maximum districts. Mechanically it's equally as bland as consolidated resources (no offense intended to people liking the Jun 23, 2020 · Gaia: Tastes like the most expensive pizza in the world Machine World: Tastes like bolts and nuts (food) Hive world: Tastes like you mix everything together into a disgusting blend but its good for your health. They dominate worlds where the local environment has all but collapsed from long standard years of mining, harvesting, and waste Colonization is the process of establishing control over an uninhabited, habitable planet with a Colony Ship. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800 The wiki says that 3, 6 or 12 pops are assimilated per year/per planet, so if you want to speed up the process on a large population planet, you can always pay the resources to manually resettle some of the pops to other planets. These Offspring greatly improve overall proficiency but require constant Mar 9, 2025 · Empires with the Clone Army origin start the game with the Clone Soldier trait. Feb 23, 2025 · Hive Minds operate as a single organism more than as a state. You can start with three progenitor ships, I usually set my starter fleet following a science ship right away, one construction ship claiming systems, a second one set to auto-build A celestial body is a star, planet, moon or asteroid present in a star system. +6 if Hive World +1 Building slot +3 Maintenance Drones +1 from Anti-Gravity Engineering Mar 12, 2025 · Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the unity resource. Also unlocks all building slots without building any districts, provides a spawning drone job and uncaps all agricultural, generator and mining districts. Mar 4, 2025 · World Shaper, Arcology Project, Hive Worlds, It is recommended that beginners explore the Stellaris Wiki as they explore Stellaris itself. ; About Stellaris Wiki; Mobile view Hive worlds give +1 spawning drone (so +2 pop assembly) and unlock all building slots (saving you money on hive districts). ; About Stellaris Wiki; Mobile view May 3, 2022 · Today we're taking a First Look at the Progenitor Hive Origin with Nivarias! Your hivemind has gained an evolutionary advantage through semi-independent leaders. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. Content is available under Attribution-ShareAlike 3. If automation is turned on the world will build buildings favoring the designation's Mar 21, 2025 · The Ivusheh system contains a Desert World with the unique Ship Junkyard modifier and one Fallen Shipyard and six Crashed Ships planetary features. Stellaris is an evolution of the grand strategy genre with science fiction and space exploration as its core premises. Hive Worlds and Machine Worlds do not lose the deposit May 4, 2019 · This upgrade for Hive Worlds is a focal point for a hive. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. Nov 26, 2021 · Aquatic hive minds are in a bit of a weird place because yeah, hive worlds are just better than any of the bonuses from being aquatic, so if you wanted to play optimally you're probably going to want to get rid of the aquatic trait later using biological ascension. Mar 29, 2025 · Empire size represents the increasing difficulties of managing a large empire. It has Hive, Foundry, Naval Logistics, Research, and Unity Districts. Pops with this trait in an non-Hive Mind empire will slowly die while pops without the Hive-Minded trait in a Hive Mind empire can only be displaced, purged or 5 days ago · civic_hive_ascetic Autonomous Drones: civic_hive_upkeep_twister Caretaker Network: civic_hive_galactic_curators Climate Modeling: civic_hive_astrometeorology Cordyceptic Drones: civic_hive_cordyceptic_drones Cultivation Drones: civic_hive_planetscapers Devouring Swarm: civic_hive_devouring_swarm Divided Attention: civic_hive_divided_attention This page was last edited on 7 January 2019, at 15:12. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Age of Wonders 4 Empire of Sin Cities: Hive World terraforming option Hive Mind; Climate Restoration technology; Terravore 20: Feb 17, 2025 · Species identity [edit | edit source]. If they had the Developing Civilization origin 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 Mar 8, 2025 · From Stellaris Wiki. Deposits that require a mining station cannot be added to celestial bodies that have deposits that require a research station and vice versa. Feb 25, 2025 · They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. Mar 8, 2025 · Designation represents the production focus on a world and provides a bonus favoring a certain production focus. Mar 11, 2025 · Buildings specialize the output of Colonies and create jobs that generate different kinds of resources that are not suitable to large-scale resource gathering. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: Hive world Empire Planetary features represent notable areas found on natural planets. It is possible to see the achievements sorted by the percentage of users that managed to complete each achievement by going to the game's global stats at Stea Mar 30, 2025 · After the mid-game year is reached, pre-FTL civilizations will advance twice as fast. We don’t necessarily think of it that way, because hives have traditionally kind of sucked. Aug 29, 2024 · This page was last edited on 29 August 2024, at 19:01. It is by default determined by the most common type of Districts or Buildings constructed but can be chosen manually at any point. My understanding was I could make unlimited number of resource districts based on the wiki description. They determine the number of Districts the planet can support and some features exclusively obtained by events can provide various bonuses to planets. Mar 17, 2025 · Tomb World, Machine World, and Hive World 0% Every 1% reduction of habitability below 100% increases pops' upkeep and amenities usage by +1% and reduces their job output and species growth by −0. Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weaknesses. Each empire starts with up to two civics, and this limit is increased to three civics by researching the Galactic Administration technology or its equivalent. Feb 15, 2020 · I'm on the latest version of Stellaris, only 8 other mods, UI Overhaul, Gigastructures + UI patch, NSC3, Just More Flags, Just More Empires, Diverse Rooms & We Are The Imperial Navy Also tested just this mod by itself and the origins still don't show :( The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Can be passed with the effect = { pass_resolution Oct 10, 2022 · Also, a hive world is stronger than a machine world. ; About Stellaris Wiki; Mobile view Districts represent large areas of development on a planet dedicated towards a particular purpose, whether that is housing or resource production. Excitedly I got to work on making my home world a hive world as I took the Calamitous Birth origin for the extra mineral slots. They can be referenced when executing console commands, editing savegames or creating custom events or starting systems. Progenitor hives overall are the strongest hive, even slightly stronger than overtuned hive which is already overwhelmingly stronger than the other hive options. Early Space Age civilizations that don't have an Observation Post built in orbit will eventually develop basic hyperdrives, turning them into a normal empire. ; About Stellaris Wiki; Mobile view Mar 28, 2025 · Resettling the last pop of a world will add a cost of 200 Influence and abandon the world. The population has no free will, and act as an extension of the Hive Mind itself - much like the limbs of a body. 2%. Terraforming to Hive World is expensive, so you want to build a huge stockpile (and income!) of Energy Credits in advance. A species's traits are selected at the start of a new game, but a species or certain pops of a species can adapt new traits through genetic engineering or rare events. 0 unless otherwise noted. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. ; About Stellaris Wiki; Mobile view Mar 30, 2025 · Stellaris has 191 different Steam achievements. It's also a bit slow, so you might want to use the Gas Edict. In games with randomly generated AI empires, some origins are unique, meaning only one empire with that origin can be generated. At galaxy generation, species are divided into species class groups, parent species, and sub-species. To establish a branch office, the Corporate empire requires any of the following with the An ecumenopolis are about 3. Its unit of measurement is pop per month. Ecumenpolis are also the only world type with a dedicated unity district, making them something like 15 times more efficient for that job. It was announced on 2017-02-02 and was released on 2017-04-06. These limits fall within two main categories: Planet-limited buildings are buildings that only a set number of can be built on a planet. ; About Stellaris Wiki; Mobile view Civics represent the principles of life within an empire and are primarily limited by the authority and ethics an empire possesses. Sep 15, 2023 · This page was last edited on 15 September 2023, at 08:49. As you May 7, 2024 · When terraforming an uncolonized planet that isn't a Tomb World or Barren World to your main species' preferred non- Gaia World climate, the sum of all valid event weights is 26 for regular empires and 28. Here, Subterranean ensures EVERY hive world is a passable world. Traditions are a key mechanic for tailoring the playstyle of an empire by allowing the player to reinforce the empire's strengths or lessen its weakness Oct 29, 2024 · Stellaris is a sci-fi grand strategy game set 200 years into the future. Oct 10, 2024 · To give you a better and more personal experience we use cookies and third-party tracking tools. Tree of Life origin question. ; About Stellaris Wiki; Mobile view Traditions represent the socio-cultural evolution of an empire as it expands and develops and consist of abilities, edicts, or bonuses unlocked with the unity resource. It is highly defensible and has districts similar to Arcolgies, with six jobs per district. A building represents a collection of facilities scattered across a world that create jobs that generate different kinds of resources that are not suitable to large-scale resource gathering. Crime and Deviancy are produced by all sapient pops except those undergoing assimilation, ranging from 0 at 100% happiness to +2 at 0% happ Mar 26, 2025 · Pop growth represents the increase in population from natural reproduction and immigration. In conjunction with the in-game tutorial, this beginner’s guide serves to help From Stellaris Wiki. At the end of each phase, a die is rolled, with a random result from 1 to 10; adding the current number of clues and the scientist's Astral Rift Skill and subtracting the chapter's difficulty gives the total result, as in the following formula: Mar 9, 2025 · Hive Minds operate as a single organism more than as a state. The following origins can be selected when creating an empire. Both worlds offer +10% resources from jobs, unlimited resource district slots, all buildings unlocked. I'm playing as a Lithoid hive mind and took the Hive World perk. For leader traits see leader traits. Even if the planet doesn't need more districts or the bonuses provided by whatever feature is being blocked, it can be worth clearing a blocker just to increase the district cap, except in machine empires. The Matriarch has two weapons – one that ignores armor and does −75% damage against shields, and one that deals double damage against both shields and armor. A Subterranean Hive Mind is effectively trading some of its advantages to negate the Subterranean penalties, when those penalties were already in the context of favoring an early-game economic strength. The total number of districts that can be built on a planet is limited by district slots, which are equal to the planet size unless modified by traditions, planetary features, planet modifiers, or blockers. Achievements have no in-game effects, the achievement just pops up in-game and then is added to the player's Steam profile. Relic: Tastes like a meal you left in the fridge for way to long. Hive Worlds and Machine Worlds do Mar 24, 2025 · Mechanics [edit | edit source] General mechanics [edit | edit source]. Apr 13, 2017 · Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 Mar 23, 2025 · Colonizing a Tomb World displeases the Traditionalist faction unless the empire has the Post-Apocalyptic origin or Memorialists civic. Thread starter Devanor; Start date Mar 21, 2020; Thats the Code for deposit removal for Hive World Terraforming. Each Tomb World has a high chance of triggering one of 8 unique events 2 or 3 years after the planet is colonized. The knowledge its 5 days ago · Hive Mind 5 (once) Life-Seeded Species has Gaia World Preference; Homeworld is a size 30 Gaia World; Start with 1 Bubbling Swamp planetary feature; Start with 1 Crystalline Caverns planetary feature; Start with 1 Dust Caverns planetary feature; Life-Seeded 5 (once) Ocean Paradise Species has the Aquatic trait; Homeworld is a size 30 Ocean World Mar 25, 2025 · Stellaris Wiki Active Wikis. Forced resettlement requires either the Allowed Resettlement policy, the Cosmogenesis ascension perk, or the pop to be a non-sapient robot. The goal of this community is to provide a place for informative and interesting Zelda related content and discussions without all the extra fluff (images, video, fan art) from /r/Zelda. Hive world's main advantage is uncapped districts, and unavailability for non-hive minds. Active Wikis. The origin represents the background of a species before it unified itself into an empire. Each start system can have between 2 and 15 celestial bodies. The following origins are not available when creating an Domed Colonies can only be established on vanilla or uncommon barren terraforming candidates to speed up their colonization. After completing the Homeworld Excavation archaeology site, the empire gets the Genetic Crossroads event chain, allowing it to choose between pursuing fertility, which replaces their starting trait with the Clone Soldier Descendant trait, or maximizing their potential, which replaces the starting trait with the Sep 15, 2023 · This page was last edited on 15 September 2023, at 08:49. Feb 22, 2025 · Anomaly Celestial object Level Reward Requirements Specimens Secret Heart: Asteroid +1 Rare Crystals deposit: Unscannable Object: Asteroid: 90-250 Physics Research +1 L-Gate Insight if an L-Gate was discovered. Their planet limit is usually set to 1, meaning only one building of that type can be built per planet. 5 for Gestalt Consciousness empires (some other minor conditions also apply). Version. Traits affect a wide variety of areas, from population growth rate to resource 5 days ago · Exploration proceeds in phases of 90 days; this time can be modified by leader traits and other modifiers. This penalty is affected by certain authorities and a single technology, as noted in the table on the right. Each guardian has a unique event chain. If a planet is terraformed into Ecumenopolis, Hive World, or Machine World it loses all of its planetary features, including event features. Mar 12, 2025 · Crime and Deviancy [edit | edit source]. When cut off from the Mind, these drones become comatose and eventually wither and die. Celestial bodies may have resources which can be harvested by orbital stations. 5 patch (aka Banks). The expansion was accompanied by the free 1. Capitals have their own unique designation which cannot be changed. Oct 5, 2021 · Stellaris Wiki Active Wikis Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Millennia Prison Architect Stellaris Surviving Mars Surviving the Aftermath Werewolf: the Apocalypse Vampire: The Masquerade Victoria 3 Mar 23, 2025 · Habitable planets are the only natural celestial objects that can be colonized and terraformed, without the Terraforming Candidate planet modifier. Mar 13, 2025 · To give you a better and more personal experience we use cookies and third-party tracking tools. They can be found in special predetermined systems and rival moons in size and mass. Functioning like standard colonies but with limited district size to reflect their specialized infrastructure, they are constructed through the megastructure interface or by right-clicking a planet with a construction ship. Dec 23, 2024 · Cellaris is a dedicated Hive Mind expansion with elements of bio-engineering, organic evolution and universal extensions to the Gestalt gameplay. Designation represents the production focus on a world and provides a bonus favoring a certain production focus. Mar 25, 2025 · Stellaris Wiki Active Wikis. Life on a Hive World. Mar 3, 2025 · A random system with a Gaia World and another habitable world may be home to the Tiyanki Matriarch, the eldest member of the species and the only one to be aggressive when approached. Growth points accumulate every month by adding the month's pop growth, and after reaching a growth progress goal a new pop appears. Completing a tradition tree unlocks a slot for an ascension perk, which Feb 25, 2025 · The (unrecognized string “hive mind (trait)” for Template:Icon) Hive-Minded trait can only be added by hive mind empires and can only be removed by empires that are not hive minds. A hive city on the Imperial Hive World of Armageddon. Hive cities are ancient constructions, each Terran century slowly growing wider across the barren ground and higher into the polluted air. Jump to navigation Jump to search. Utopia is the first major expansion for Stellaris. uokkg wznpkzds fdfgxl amx gxlkz kdej kprd lytrdc oitbob yqvtix qkzyz kaacgiv zlzshm htwwc wvzp