Unity collider not working sometimes.
Apr 26, 2021 · Hi all, Unity version: 2020.
Unity collider not working sometimes BUT, the box collider is working? I tried putting box collider and it seems to be working. STATIC COLLIDER This is a GameObject that has a Collider but no Rigidbody. I have provided my main character with a Collider and a Rigidbody2d and set it to kinematic in order for it not to fall down the screen. (The parent object needs to be dragged, and the child blocks need to move along with it and to be colliders). Collections; using System. 3rd, you use vector2. please help a fellow unity for the sake of the community xd btw both Dec 17, 2010 · Okay, i had some problems with some triggers so i decided to go back to the basis to see what i was overlooking… i went all the way back to the script in the Script reference but even that is not working: function OnTriggerEnter (hit: Collider) { Destroy(hit. Jan 21, 2018 · Hello community. The player can then walk up and collide and move the barrels around. But I wanted to add some splash damage so I added an overlap sphere on impact with a small radius Oct 29, 2020 · Hello, I am trying to recreate among us in unity and seemed to have stumbled across a problem. I checked with debug. There’s the RailroadTrackGhostStraight object (see code below), which has a rigidbody (Is Jul 22, 2011 · I’m having this same issue, when the fps is low OnTriggerEnter sometimes won’t get called, I think it depends on the rendered frames, if the collider is moving (or the collider that is supposed to enter the trigger collider is moving) and in none of the frames rendered the non-trigger collider was inside the trigger collider, then the OnTriggerEnter will not get called… Jul 4, 2013 · Make sure you have not resized or changed the position of the collider; Make sure there are no other colliders in the way. (use right collider, 3d not works for 2d and reverse) Camera has Physics 2D Raycaster component. (Imgur: The magic of the Internet) Sep 20, 2017 · Set the Collider of the GameObject that will detect the fishes as is trigger. 3. Nov 29, 2023 · I have a system in my game that’s supposed to, at some point, send out raycasts from some child objects. Make sure the collider size is appropriate and covers the visible area of the cloud or horse. Both have scripts and rigidbody. However, it can sometimes be tricky to get working properly. Anyone got an idea of what the issue could be? Jan 17, 2017 · Hi. tag == "Enemy" in your if statement. They layers is not NoCollision and all collider’s are there and working. Especially when they are perpendicular to my angle of movement. position. For Unity’s default sphere that’s usually true unless you tinkered with the size / center of the collider. Posted by u/John-Bastard-Snow - 3 votes and 6 comments Apr 16, 2018 · the reason i have two box colliders is that if i only use one, and activate the trigger, my character passes through it. IgnoreCollision so I implemented that right away, however, it seems that it doesn’t work randomly. collider. He has a movement script and can move around. At the end of the video there are 5 images showing the c… Jun 23, 2023 · your sphere object has a 3d collider most likely a SphereCollider? Note that 2d colliders do not work at all with the 3d physics system. I also have a square border made of four pieces, the walls and player all have 2D box colliders and the player has a 2D rigidbody. Mar 11, 2016 · The ring has a box collider set as trigger to detect the OnTriggerEnter method. Jan 23, 2020 · I’m trying to make a character controller (which can wall run). May I ask what’s wrong? Screenshots: The Player can go through the “wall”; both the player and the wall are on “Sorting layer 04”, “order Sep 19, 2019 · I have a game scene with a simple cube player in the center. If the collision issues persist, then it is most likely your code. Sometimes it works Oct 4, 2017 · 1st Debug when Hit. If isKinematic is enabled, Forces, collisions or joints will not affect the rigidbody anymore. OnCollisionEnter Not Working in Unity: A Comprehensive Guide Unity’s OnCollisionEnter event is a powerful tool for responding to collisions between GameObjects in your scene. Translate breaks physics, thus breaking the colliders on the object using this which my “wall” is using Apr 25, 2015 · Why is it that sometimes 2D colliders don’t work properly if they are scaled small? For instance, I have a bunch of trigger 2D colliders that are scaled like: x = . It used to work in the past – so i’m not sure if an Unity update broke Apr 26, 2020 · In my game, I have it so that the bullet bounces off of different objects before hitting the enemy. They all seems to talk about using the wrong method in 2D games or forgetting to check which situations triggers each other This is a 3D game In my game I have two objects. Most of the time it works, but sometimes the bool is set to ‘false’ even though the trigger is … Oct 27, 2010 · when i addForce the ball the ball will bounce the cube collider. Generic; using Feb 26, 2015 · I have two objects, a cannonball and a target. Check that is trigger is not selected on any of the colliders; Pause the game and check in the scene view that the green boxes of the colliders actually colliding Jul 11, 2014 · mesh collider not working sometimes? Hi, i have came up with such a problem: i have an obejct with a mesh collider on it, and it is properly interacting with other objects, but anothe object with a mesh collieder, everyting goes inside it, a normal sphere with a sphere collider, or Sep 24, 2021 · If you find that your Rigidbody is not behaving exactly how you expect - it moves slowly, floats, or doesn’t collide correctly - consider adjusting the scale of your mesh asset. 0f4 on a Windows 7 x64 machine. This works when the colliders actually Overlap, but when the character collider ends up inside another bigger collider, then the collision is not detected. The way I am getting the closest objects is by using that method and storing the gameobjects inside a list. I saw that the list wasn’t being added to and the detection wasn’t Apr 28, 2021 · Well, no, I’m using layers now instead of tags, but with OnCollisionEnter2D you get the specific collider triggering it, so that’s easy to work with. I don’t press any buttons, but the collider sometimes works, sometimes it doesn’t work. Rigidbody2D Component: Dec 8, 2013 · guys im struggling over an hour on the 2d collision event. My mesh colliders just don’t work. I’ve struggled with this bug forever where in some specific locations the player will just pass through the floor colliders if they are falling. Oct 14, 2010 · I've taken the code from the Lerpz tutorial to make enemies drop pickups when they die. Sometimes it does, sometimes it doesn’t Oct 15, 2015 · The bullets are spheres with a sphere collider and a rigidbody attached. I’m very frustrated and . My raycast doesn’t detect my enemy’s mesh colliders when i am shooting at them. Jul 29, 2019 · Object has Collider component on it. MovePosition. Sep 24, 2021 · Hello everyone, I tried to find a solution before on the forum but couldn’t find the exact same issue. This would be a simple way to fill in the missing gaps in between frames without having to raytrace. collider not null the name of hit. Good luck! Jul 26, 2019 · I’m writing a game about a cat attacking a rat. May 22, 2020 · I am new to Unity and having trouble with 3D physics. Mar 28, 2020 · So, if you're not getting the message, then either the thing that touches the collider doesn't have a rigidbody, or you're not actually touching it. I actually saw it on some tutorial and they were using two and it was just working fine, not sure why it wont work on mine. TL;DR: Set your collider parameter isTrigger to false or add another collider component that is not a trigger Finish the tutorials, kids. Then by using OnTriggerEnter, you won’t have any problem (in theory if you set things right). Other than the size & aspect ratios, the two are identical in all other respects. I have a problem with mesh collider on my mesh (made in 3ds max). Nov 16, 2017 · First, always use force to move objects if you want the physics system to know about it. Hope Jul 7, 2017 · I have two scenes in a mouse only 2D puzzle game I’m working on that don’t work properly after I build the game, but work fine in the editor. I’ve seen other countless articles about this same question but nobody seems to have an answer and it really is getting frustrating for me. Project has EventSystem object. the collider size actually represents the object size? This is not necessarily the case. Jun 5, 2022 · Create a new tag in the unity editor called "Enemy". OverlapSphere. I have a Bullet prefab that is shot out a turret to hit an enemy. Just wild bug. I have a very simple example script: private void OnCollisionEnter(Collision collision) { Debug. The cat has a collider and trigger, which is turned off, and is turned on only one frame when the cat starts attacking. The ray will be forward out from the cameras front direction. If you want one to pass through the other, set one as a trigger. Nov 28, 2006 · Hello, I’m working on a game that relies fairly heavily on Unity’s physics capabilities and I’ve encountered a slight problem. I have a parent game object that is a Rigidbody 2D, and this object has children that are BoxColliders 2D. The cannonball has a ridigbody and sphere collider. The enemy has a IsTrigger spherical collider along with its capsule collider. It doesn't work when you type the name of the object wrong. The documentation was cleared up, and it made sense to me how it was behaving. 1 and the drag to 10, which seems to work ok. If the player walks into this sight box, the sight box’s OnTriggerEnter() function is called which draws a red line to the player and plays an “alerted” sound. But sometimes it doesn’t work May 29, 2019 · The first element to consider is that Static Collider is not an usual Object set as Static (this was a source of confusion in the comments below). Feb 23, 2017 · Hi All, I’m trying to make a “wall” that travels behind the player that destroys objects that pass by the player and then collide with the wall. If these are misconfigured, collisions might not work as intended. I think you want the enemies to move and the player to remain unaffected. However, there are situations where the OnTriggerEnter You need to make sure there is a collider on both game objects. Anyone know anything that can fix this? I will post the two guns scripts and the enemy health script. At least one participant of the collision needs to have rigidbody component attached. However Nov 17, 2024 · This setup should work, so make sure none of the colliders are disabled. I don't know if the script has problem or the collider itself but I made sure it is colliding properly when I look at the editor. 4f1 Personal I set up Rigidbody 2D and Box Collider 2D for the player, however, it can still walk through the “wall” that has both components. For some reason (probably something minor that I’m just not seeing) OnTriggerEnter just isn’t recognising when the two collide. Does anyone know if Apr 26, 2021 · Hi all, Unity version: 2020. 2. gameobject. “OnTriggerEnter(Collider collider)” is not very efficient. The collider component is not set to trigger and is Feb 13, 2016 · So I have a level that consists of a bunch of box colliders lined up one after another. 2f1 for the Mac and, well, as the title states, the colliders on instantiated objects stopped working. Static colliders are used for level geometry which always stays at the same place and never moves around. And now when I’ve been playing a bit I noticed that sometimes the box colliders just stop working. I’ve recorded the effect here and shown what settings I’ve got on. If you want the objects to collide, make sure neither have trigger checked. 81; I tried resizing the boxCollider2D size; Verified the script triggerBounce was launched by debug. Mar 28, 2020 · My character’s colliders seem to be warping through the ground and… bouncing/sliding. If its not a trigger, the physics engine will handle collision response appropriately. Instead of box-colliders, I’ve also tried convex mesh colliders but that didn’t do the trick. This is the script - using UnityEngine; using System. However, after changing the way I instantiate the gameobjects with the box colliders on them, I sometimes experience a problem where a box collider will stop working and the player will fall through it. Jun 4, 2019 · Also a really simple hack job could be to stretch your box collider z scale and offset forward based on the projectiles z velocity if you have physics based arrows. If everything looks okay and it still does not work, delete the object and start over by adding the new object, adding the Oct 29, 2010 · I'm using a box collider on the door then through raycast and tags to trigger the animation. It's possible your first person controller script is configured to move up to - but not actually touch - the surface of a wall. ray, and they do pass through the objects they’re supposed to hit, but no hits are registered. ) Had same problem, and those solved my problem. These are a few ways you can debug it. Realistically, you can just use my raycast if check in your current function if everything is working as it should. Learn more: Unity OnCollisionEnter 2D Not Working: This article explains why Unity OnCollisionEnter 2D is not working and how to fix it. I would like to use vertical Aug 22, 2024 · I have a box collider around my camera, which is a trigger that is supposed to detect if the camera is close to the terrain. Everything seems to work but unfortunately for some reason the box collider doesn't move with the animation so even the door is open I can't walk through to the other side (I can walk through the door now though, which obviously doesn't help). The column is a box collider. but when i addForce high enough, the ball will bounce off the cube, go through it, its like the cube collider doesn't working. log("start") in his start; And even tough I did all this, it doesn't work Jun 5, 2018 · Next make sure that your player collider has the "Is Trigger" option selected in the Unity inspector. Definitely use force to control the player ship, using Translate can cause it to (you guessed it) translate right through a wall, because Transform. Translate is just straight-up teleportation. On the level there are zombie heads (ie: stars) to collect, which when the player touches them there’s a particle effect and the game object is destroyed. Feb 24, 2022 · Hi! So i’m really new to Unity and im making my first game ever. I have already checked everything ten times and searched the internet for a solution…without success. 05, y = 10, and sometimes they show up and trigger, but most of the time they don’t. Currently, the enemy dies and drops the pickups yet I can't seem to get them to trigger the collider. The attack animation is done but the method does not detect any collisions. I have it to where the player can jump by pressed Oct 10, 2024 · I have been having a bug where raycasts work fine for my gun in the editor for a game I am making, only for when I put it in a build, it sometimes does not detect the enemies. x, transform. The player (sphere, Sphere Collider) has this script attached to it, and the finish (cube, Box Collider) has the tag “Finish”. I have a video demonstrating it: Unity bug Mar 14, 2020 · Hi I know there have been tons of threads like this and I have read most of them, but none of them gives an answer to my problem. I’m currently using Unity 5. Here’s the code I have. The field boundaries (walls) use Sep 21, 2015 · If you wish to have a standard collider and a hit-zone on the (Enemies for instance), you could use 2 colliders : One mesh or basic collider for the bounce/halt and 1 trigger collider that extend slightly further from the basic collider. here my code to add force the ball : Jun 29, 2014 · I am making a stealth game where enemy movement is dictated by a NavMeshAgent and waypoints (marked by green waypoint flags). Dec 26, 2023 · Unity OnCollisionEnter Not Working: This article explains why Unity OnCollisionEnter is not working and how to fix it. However, it is still not working. I’ve noticed that sometimes Unity doesn’t register a collision between my car objects (with wheel and box colliders) and the environment (mesh collider) when my car objects move at very high speeds. But many a times we find ourself with colliders that are not working. Inappropriate Collider or Rigidbody Settings: In Unity, collisions are primarily handled by Collider and Rigidbody components attached to game objects. ) and as others said it must not be set to isTrigger. The problem is, sometimes (usually when the rigidbody is going fairly fast) it goes right through the box collider. I wasted 2 hours in trying to figure out what is going on. Check out the Unity documentation as well on Colliders: Unity Collider documentation Unity Component. In addition, all the physics layering is correct. If i resize the box collider to be bigger they work on the sides. 0. I knew of the existence of Physics. 5f1 The problem I’m having is that the colliders in my probuilder objects are not working anymore on build (they are working correctly in the editor). Aug 31, 2016 · Recently I made an object with OnMouseDown() function, and I have added Box Collider. So I was working through Quill18’s Simple Hex Based Game tutorial and for some reason the raycast hits the spheres sometimes depending on where they are but not other times. (prev 4) and Unity 2019. OnMouseDown() works just like a Raycast()…the first thing hit is what gets the OnMouseDown(). If you don't name message handler methods exactly as written in the documentation, then the engine won't call them. The enemy has a purple sight box as a child. It seems that if I move the object they are attached to around a little in the editor, I can get them to show up. OnTriggerEnter (dealing damage, collision detection) does not always work. Log("collided"); } The target has a sphere collider and a rigidbody In my game you shoot a bullet (that has a sphere collider on and no rigidbody) that has this code: public void Jul 6, 2022 · Reproducing the most simple situation, which I made work in an other project, but not in this one; I checked that in my project settings > physics 2D the Y gravity was -9. Oct 11, 2017 · I have designed a health system for a zombie game i am intending to make, and want to have certain damage for certain body parts hit, for example, limb shot 25hp, body shot 45hp, head shot instant kill… but i’m not sure at all where i am going wrong, i know what really screws me over is having to instantiate each object so i can’t simply drag and drop the head to head and body to body in May 2, 2015 · This has been resolved, read my third post here if you’re looking for solutions for the same problem or similar. The other issue is that the collider on your ship has Discrete collision detection. CompareTag("Enemy") instead of: col. Also, the bullet object has a script attached with the same lines as above: void OnParticleCollision(GameObject other) { Debug. 2. y); print ("Hit"); } That code didn't run well, sometimes work sometimes not (I know from Hit message in console). Often when the sword swings and makes contact with the collider, it registers. 2nd, Check the position of Enemy on Editor, maybe it’s lower than Player Collider. I did read somewhere that using transform. using System. Whenever the ray hits a collider with the tag assigned Enemy, you should be able to handle whatever commands needed. Also, I have done the same thing but with a static Rigidbody2d for a tree. Change it to Continuous Unity 2D Collision Not Working: How to Fix Unity 2D collision is not working? Here are 3 quick and easy steps to fix it: 1. The player character then has to run over all of them. Now in the tutorial there is no RigidBody used for Jan 7, 2023 · The grenade’s collider is disabled by default and gets enabled when the user throws the grenade, however, my grenade always collides with my player’s collider. Jan 17, 2023 · Sometimes you can hear steps while walking near walls When you create a primitive in Unity, it will include a collider by default, and this collider can be set to a normal mode (that is, the collider mode) or to a trigger mode . com/courses👍 Learn to make awesome games step-by-step from start to finish. The player physics layer is able to collide with the ground layer. I decided I could use this “quirk” to my advantage for some code I am working on. I think it has something to do with the position they start in but I can’t figure it out. right and watch if its work? (im afraid something local scale x not = 1). gameObject); } to test it, I simply put the script on a cube and made it a trigger. right as direction, you can try ignore local Scale, only vector2. From Unity Manual. I’ve tried replacing my mesh with a box collider and then everything starts working like a charm; but I really need my collider to have the same shape as my mesh, so a box collider will just not work. I currently have unity’s character controller, with a slightly thicker capsulle collider around it set to trigger, to detect collisions However, sometimes when I jump off a wall, and hit another, the collider doesn’t detect this collision (it tends to happen when I’m moving). And on impact, I have set it to destroy the enemy and its been working. This works perfectly in the editor with the May 11, 2020 · This sounds like "tunneling" - the collider is on one side of the object in one step, and the other side on the next step, and no collision happens in between. My trees also have mesh colliders, they don’t collide with my player. Boxcast work and spent a few hours fiddling with it without much success, until I discovered that it apparently ignores mesh colliders. Collections Nov 19, 2021 · In order to generate an OnTriggerEnter(Collider other) message, at least one of the colliders involved has to have the isTrigger flag set, and at least one of the objects involved has to have a Rigidbody attached (either at the same level or in one of its parents). TL;DR: ( Feel free to read the more detailed/winded description if this doesn’t cut it ). Unity’s default unit scale is 1 unit = 1 meter, so the scale of your imported mesh is maintained, and applied to physics calculations. Disable the isKinematic on the enemy see if that helps. If you are using mesh colliders and rigid bodies, try changing the colliders to a capsule collider for the player, and a box collider for the walls. Oct 29, 2020 · I am working at a endless runner game with obstacles. I have found that for a gun firing every 0. Collections; public class MegonHealth Mar 16, 2020 · Hello, I’m using probuilder 4. This is my code: void OnMouseDown(){ player. But if you don’t wrap up your head around the basics of collider then it might be difficult. sometimes it bounce 1-3 times then it bounced out. position = new Vector2 (transform. I want to make sure there are no obstacles in the new location with Physics. One of my problems in this moment is that the box colliders on the obstacles works only when the element is on the middle line, if i move it right or left the box collider is not working anymore. I can’t collide with any mesh, box, etc. I am using a Mesh Collider (With a custom simplified Cyclinder mesh for collision) and Rigidbody collider on the barrels. OnMouseDown is called when the user has pressed the mouse button while over the GUIElement or Collider, so you have to add collider to your object. This happens with other objects to May 22, 2016 · Hi I am working on a school project with a group and since we don’t have a lot of time, we use cubes with box colliders for basically everything. CompareTag method with example. Sometimes, cars simple drive through my mesh colliders Feb 7, 2016 · In other words, if a collider is a trigger, it will raise whatever flag is required for the OnTriggerEnter function, but will not “push” the other collider away and it will not be pushed back. In the first scene that doesn’t seem to work there are two objects with 2D circle colliders that are supposed to change colour when clicked on and of course they do fine when run in Unity editor but after building the game, the OnMouseDown() event 🌍 Get my Complete Courses! https://unitycodemonkey. I’ve been trying to fix this for three days and haven’t found any forums that gave a solution that I hadn’t already tried. Jan 6, 2025 · I have two different playing fields (prefabs), a wider one for iPhone, and a squarer one for iPad. If the collider is a trigger, the engine will tell you when a collision happens (Collision detection), but will leave it to you to decide what to do upon collision (Collision response). I’ve looked all over for a solution for my problem, but haven’t been able to solve it. Some solutions you can try: Extend the collider for the bullet backward along the bullet's path, so even if it skips past an object in a single physics step, its "tail" catches it. I am currently working on the kill, death, and ghost mechanics and am having trouble with the OnTriggerEnter2D method. If you don’t need gravity you can disable it from the rigidbody. Make sure your colliders are properly configured. It is slow. The target has a box collider with ‘is trigger’ checked. Could you help me? Here the blue egg is a active rigidbody, it is colliding with other objects properly Sep 13, 2021 · Colliders are how we find when a game object runs into another, and that's how most of the physics of collision is simulated. The collider Nov 13, 2011 · I have a scene using some barrels that have Rigidbody colliders on them. There are also a couple other problems in your code: Using GameObject. However, about 40% of the time or so, it does not and the sword goes through the box collider without any registration of a collision. // Use raycasting to find and disable any doors that are blocking connected tunnels foreach (GameObject wall in connectorWalls) { Debug. I’ve researched for a while, and it seems most problems are due to a lack of rigidbodies or IsTrigger not being checked, or colliders, but these are already covered. If anybody could help me out that’d be great, thanks Sep 14, 2013 · The image shows a sword & a wall collider on the column. Find to create object relations is bad. This happens probably once in every 500 blocks or Dec 29, 2010 · So I have a rigidbody object that is supposed to collide with a box collider and stop (not bounce off). Oct 20, 2015 · Collider missing. And leave it unchecked in the Collider of the fishes; EDIT: From your latest screenshot, your flock script that is supposed to detect the trigger is not attached to your GameObject. Sometimes I need to do it 2 or more times for the collider to trigger. This post is not about Unity colliders, it’s about the way to debug a nonfunctional collider. This worked perfectly in previous builds. Enable the Is Trigger option for any colliders that should not block movement. Multiple cameras. Aug 13, 2018 · For instance, if object C is set up with a collider but has no Rigidbody, and is the child to object P that HAS a rigidbody, the parent object P will have its methods called when you interact with C, and C's methods will not be called. Check if the colliders corresponding to the game objects are attached to their respective game objects. This is what my Have you confirmed the collider being detected isn't a different collider on the same gameobject (or child) rather than the collider you're expecting/assuming? I've never come across a 'false positive' collision in a decade of using Unity in 2D, but I see misdiagnosed collision issues a LOT, which is why I would check literally everything I've found it helpful to dissect problems into pieces to figure out what the root cause is. " OnCollisionEnter(Collision collision)" on the other hand, works perfectly, the car doesn’t even have the time to bounce back! Jan 6, 2022 · Hi, as you can see from the video, I have a problem with colliders in VR. The iPhone field is a little smaller in area. However, I find that when my inactive gameobjects are within a certain distance from camera (a sweet spot), hits do not register. 1 seconds, only 1 in 10-20 shots actually work. Get the Project files and Mar 13, 2018 · In regards to the second one OnTriggerEnter2D only works with 2d colliders and OnTriggerEnter only work with 3d colliders. I have set the tag of one of the sprite’s to “player” but it still doesn’t work. The rigidbody will be under full control of animation or script control by Dec 13, 2018 · Please help me i am getting really pissed. do you have any other tips on how to use only ONE box collider and make my character not fall through it? Jan 17, 2023 · Creating fake Colliders Unity features two primary types of colliders: Mesh Colliders and Primitive Colliders… Unity collider not working sometimes florictribev1988 January 17, 2023 Dec 30, 2017 · Hey, I’m trying to make my character teleport a short distance. My ball has a sphere collider and both use Jan 11, 2022 · When i do only in this model, colliders aren’t working at the beginning. If you want collision on something it needs a collider. I’m new to Unity, and this is a little over my head - but with things like Raycast there’s a ton of examples online to get it working - not the case with this. Log("Step Oct 5, 2023 · with Unity 2021. The sword has a collider with “isTrigger” checked. gameObject. 3. When i run through them they starting the work. It also has a mesh collider to detect when the ball touch it throw OnCollisionEnter. I imported a basic 3D "U" bar shape and applied Rigidbody and Mesh Collider. However, my game does not seem able to detect collisions at all. Sep 27, 2017 · Hello! I’m having trouble making my collision detection work in a top-down shooter game I’m making. – AresCaelum Commented Mar 12, 2018 at 23:33 May 3, 2016 · Hi I’ve been trying to make Physics. Collider is colliding with another collider on the mouse position. Jul 21, 2014 · As you can see, I tried fixing it by having the GUIText not constantly refresh (it finishes with constant contact) by adding an extra boolean, but it wasn’t even being run in the first place. Each pickup prefab has a sphere collider attached and my first person controller does not seem to trigger the collider when passing over the prefabs. I found some consistent ways of making the bug happen (like in the video bellow) but it’ll happen seemingly randomly aswell. For collisions use on collider enter, for triggers use on trigger enter. The field boundaries (walls) use Nov 16, 2017 · Hi Guys, OK I’m sure I’m doing something wrong here but sometimes I can move clean through colliders. Currently I have 2 sprite’s each have a 2d boxcollider and are triggers. Simply attach it to one of the two GameObjects that is supposed to collide together. Learn more: Unity OnCollisionEnter Multiple Colliders Sep 19, 2022 · But in the first collision it does not trigger or it is not working, I need to walk away a bit and go back in that way it only works. Oct 19, 2023 · Not void onTriggerEnter. If my car runs into a collider and bounces back, the trigger doesn’t work. Aug 24, 2022 · Make sure all of the gameobjects have colliders assigned to them (box collider, capsule collider etc. (can be alone without canvas and etc. Log("Bullet was hit!"); } But it is not printed as well. i have ball physic apply on sphere also. I have two cubes ( ground, table ) and one capsule ( player ) in my scene. Editor and Standalone build: WebGL build: I experimented with the change: fixed timestep value; Build settings → Prebake collision meshes; Added rigidbody (Is Kinematick) on the plane; Added box collider and mesh collider on same time; Change rigidbody parameters: Collision Detection, Interpolate; Project Apr 29, 2015 · Colliders are same type. DrawLine of that trajectory. When I drop another object let's say a ball, it does not go into the shape. Collider Sizes and Positions: Sometimes, colliders might be too small or positioned incorrectly, causing them not to overlap even if the visuals do. When I select the shape, I realized a green line between to edges of the U shape which seems like Unity recognizes it as rectangular object. I’ve included my code that I’m using to click them. Next try using col. In the OnCollisionEnter2D function of the Bullet script, I do a Physics2D. Jul 28, 2023 · So I am very confused by this, but when I turn off gravity OnCollisionEnter on my target object does not trigger. This undesireable behavior occurs even if Object P has no collider at all. Change it to Continuous Apr 17, 2014 · Hi, I’m making a puzzle game, where the gamer has to get the player safely from the start to the exit by placing waypoints and then pressing ‘Go’. If it is, the game does a Debug. Also the gameobjects (or at least one of them) should have a rigidbody. Actually the colliders of all objects in the game aren’t working. However, there’s no collisions. I’m not sure what’s causing this. I’ll report it as a bug if no one has a quick solution 🙂 Thanks ahead of time for any suggestions! Jun 28, 2021 · Explanation Hey. Jan 6, 2025 · I have two different playing fields (prefabs), a wider one for iPhone, and a squarer one for iPad. My problem now is that my barrels won’t collide with one another. The rat also has a collider. What I am doing is working on Aug 4, 2018 · Hey all. I just updated to Unity 2018. Dec 23, 2015 · I recently made a post about SphereCastAll hitting inactive colliders. May 30, 2016 · One of the rigidbodies must not be kinematic. Actually OnCollisionEnter works fine. CircleCast to see if the bullet is on a trajectory towards the enemy. Collections. 2D and 3D colliders don't detect collisions with each other. I am not quite sure what’s the right way to accomplish that, but what I’ve done is set the mass of the object to . colliders in the editor, or the player. The character controlled by the player has a collider and a non-kinematic rigidbody, and is moved using rigidbody. Capitalization matters. I don’t know why but sometimes when i run through them, they are disappearing but when i click on the gameobject at hierarchy, they going back up. Unity 2D Collision Not Working: How to Fix Unity 2D collision is not working? Here are 3 quick and easy steps to fix it: 1. When it seems a collider is not working in your Unity scene, there are a few things that you might want to look at. Below is an example of the code working as expected. This is one of the objects that doesn’t collide (and I’m using it as a floor): I’m using prebaked collision meshes (but also tried building without): These are my character Jun 5, 2017 · Both have rigidbodies and colliders. Check for overlapping colliders. This sometimes even works on the terrain if I hit it at the wrong angle. My problem is that OnTriggerEnter is not working (used breakpoint inside and it doesn't stop). transform. I have discovered that if I use a Box Collider instead of a Mesh Feb 17, 2022 · Collider is the basic physics in a game. Due raycasting, having several cameras may cause a problem. The player can walk straight through them but raycasts seem to detect that they are there. The rigidbody is set to non-kinematic (the checkbox is not checked) if that matters. May 24, 2011 · Hi, i have came up with such a problem: i have an obejct with a mesh collider on it, and it is properly interacting with other objects, but anothe object with a mesh collieder, everyting goes inside it, a normal sphere with a sphere collider, or another (the other working) mesh collider.
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